AWESOME! - but why is burning forest left out? It's currently a harder biome due to lacking visibility (especially when flying) - isn't it about time the zombie difficulty in it was boosted up to at least the same level as wasteland? On that topic - the issue with wasteland is the horrible wind-whooshing SFX every 5 seconds which make it unplayable - no amount of loot or zombies will attract players to it as long as you have to suffer through the obnoxiously loud ASMR it inflicts. Wasteland will have a greater gamestage boost creating even tougher enemies and even better loot ** ** Snow and Desert will have gamestage boost creating tougher enemies and better loot. Seriously why is building getting nerfed in a game that is famous for building bases to defend against zombie hordes? It's a core part of the game - shouldn't the focus here be on improving it instead of taking away from it? Currently players have more variety and options to have 'weaker' blocks or 'non reinforced' blocks if they want to save costs, or spend more time and effort for greater rewards - this change just seems to remove options from players without any rational or purpose, other than "just because". The later seems to be a 'balance' for that nerf - so you no longer need to invest as much time and effort, but the rewards are also reduced in terms of durability of the said blocks. progression and over-simplifies what is currently an awesome and unique system.
Just why? Did anyone actually ask for this? The former feels like a dumbed down progression tree for building - which removes.
#7 days to die block upgrade#
** Simplified upgrade path: Frame/Particle Board -> Wood -> Stone -> Concrete -> Steelīlocks destroy to air. Seemingly, everyone I spoke with to date is of similar mindset:
However there are two blatant elephants in the room which I don't understand the logic behind. Most of the stuff announced are, in my humble opinion, awesome and would greatly improve the game.